Tom Spilman
Tom Spilman
We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal. These new APIs are more verbose and require more setup code...
A few years ago we discussed replacing the `Microsoft.Xna.` namespace with `MonoGame.`, but we felt it was too soon as WP7 and Xbox 360 was still pretty active. So are...
How would I include a reference like this in a protobuild definition? ``` $(MonoGameInstallDirectory)\MonoGame\v3.0\Assemblies\Windows\MonoGame.Framework.dll ``` I tried the obvious ways and it doesn't seem to want to work. Is there...
Now that Sony has killed off the PSM platform you can remove the PSMobile support from Protobuild.
FYI. I just noticed that the case of the project GUID string matters in the Solution files. If the GUID is correct but lower case the Solution will not properly...
We need to add a sample that exercises the non-SpriteBatch side of rendering. Things to work out: - What sample should this be? - Can we support PlayStation Mobile?
Fix the build server to build the samples `develop` branch just like we do the main MonoGame project. The first issue is how to make the existing projects build against...
Do you think it is worth packaging the samples in an installer for easier distribution? Or maybe at least put a zip download up on the website? @KonajuGames @DDReaper
Hey @castano . I am trying to get the same alpha dither behavior as i've seen in other DXT1 compressors:  (progressive blocks of alpha at 90%,80%,70%,60%,etc...) I tried using...
Hey @castano . I am seeing this with the latest NVTT:  The color isn't premultipled and the checkerboard there is an area of alpha (~25). The left image is...