Tom Kail
Tom Kail
Hello! Tried downloading the latest release for OSX but it doesn't run because it needs to be updated for 64 bit macs. Info on that here! https://support.apple.com/en-us/HT208436
WebGLInputOnValueChange and WebGLInputOnEditEnd call `allocate(intArrayFromString(input.value), 'i8', ALLOC_NORMAL);`, which causes the error `Assertion failed: allocate no longer takes a type argument` on WebGL on Unity 2021.2.7. I don't really understand this...
We've got an ink list that looks like this: `LIST valuesList = Family, Happiness, Love` The docs show how to create a new ink list from C#, but not how...
I've got a few changes to the version of ink I'm using that I'd love to get into the main branch! Apologies they're all in a single request. InkList: Adds...
When not tethered, external functions aren't set up when playing a story. Since many externals (string/maths utils, say) are independent static functions we could allow them to be tethered.
This doesn't seem to be easily possible. Best thing I can think to do is to save the story state and try a bunch of different arguments until something sticks,...
This'd be a real boon! I guess there are algorithms for this floating around.
A lot of absolute beginners still seem to have problems getting set up, and more experienced devs often ask for "how tos" for fairly common features, such as saving. It'd...
This also means it triggers an automatic recompile. This logic used to work!
Right now InkCompilerLog doesn't parse the ink file the issue originated from