tnevolin
tnevolin
`.\gradlew.bat build` output: ``` org.opentest4j.AssertionFailedError: Expecting value to be true but was false at [email protected]/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method) at [email protected]/jdk.internal.reflect.NativeConstructorAccessorImpl.newInstance(NativeConstructorAccessorImpl.java:62) at [email protected]/jdk.internal.reflect.DelegatingConstructorAccessorImpl.newInstance(DelegatingConstructorAccessorImpl.java:45) at app//io.opentelemetry.sdk.autoconfigure.OtlpHttpConfigTest.configureExportersGeneral(OtlpHttpConfigTest.java:189) at [email protected]/jdk.internal.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at [email protected]/jdk.internal.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at [email protected]/jdk.internal.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at...
.text:00446C20 Monster_CalculateDamage proc near ; CODE XREF: Monster_DamageMember+16Fp The above function implementation looks pretty weird. It is either bug or exceptionally sloppy implementation. See if you like to patch it....
They should be built in some percentage along with other units.
First button - unchanged. Second button - amount is a minimal amount as on the third button in the picture. Payment is automatic. Third button - return text to vanilla....
Peace can be made in the middle of the turn. AI should stop all hostilities.
AI should mind attacking units placement to make them less vulnerable for counterattack. - Use terrain defense. - Stack with own defensive units. - Do not approach too close than...
# Enemy combat vehicle threat/value Enemy combat vehicle threat is expressed in gain as a value. One offense/defense = 10 minerals. ## Unit threat ``` threat = W * weaponStrength...