Taylor Le Lievre

Results 9 comments of Taylor Le Lievre

> > Replying to [#4300 (comment)](https://github.com/ValveSoftware/Source-1-Games/issues/4300#issuecomment-1260106530) > > The issue with this is that there was always precedent that the affected items were intended to conflict with normal hats: ![image](https://user-images.githubusercontent.com/108029512/192659748-c70f490b-cd17-4b8e-a57a-446113e022b9.png)...

> A bug is a bug, of course of course, and while Mr. Ed is a horse of course, all bugs must be fixed. "Fix the bug because it is...

To clarify why this would be a disaster for trading, spells are an large market, probably the second largest market behind unusual hats when it comes to higher-end trading. The...

One thing I would like to add is that if this is added (even though I don’t think it should be but I want to cover all bases), it should...

> Replying to https://github.com/ValveSoftware/Source-1-Games/issues/4308#issuecomment-1261592722 I think you're missing my initial point a bit. The whole thing I'm trying to say is that a tool like this should AVOID putting spells...

While I appreciate the sentiment here, I don't think this is an entirely practical solution. There are plenty of whole head items such as the Herald's Helm, Whirly Warrior, and...

This is not a bug, but an intentional change by Valve as apparently unusual miscs were causing issues with too many particles so they limited their distribution.

> Duplicate of #2243 ? Seems like it, nobody had mentioned working on it in the Discord issue so I wasn't aware there was another fix for it.

> I notice you also added `this.lastPokemon = this.getPokemon();` whereas the other one didn't, is this also a necessary change to fix something? The other PR called `applyPreSwitchoutAbAttributes` in the...