Taylor Le Lievre
Taylor Le Lievre
> > Replying to [#4300 (comment)](https://github.com/ValveSoftware/Source-1-Games/issues/4300#issuecomment-1260106530) > > The issue with this is that there was always precedent that the affected items were intended to conflict with normal hats: ...
> A bug is a bug, of course of course, and while Mr. Ed is a horse of course, all bugs must be fixed. "Fix the bug because it is...
To clarify why this would be a disaster for trading, spells are an large market, probably the second largest market behind unusual hats when it comes to higher-end trading. The...
One thing I would like to add is that if this is added (even though I don’t think it should be but I want to cover all bases), it should...
> Replying to https://github.com/ValveSoftware/Source-1-Games/issues/4308#issuecomment-1261592722 I think you're missing my initial point a bit. The whole thing I'm trying to say is that a tool like this should AVOID putting spells...
While I appreciate the sentiment here, I don't think this is an entirely practical solution. There are plenty of whole head items such as the Herald's Helm, Whirly Warrior, and...
This is not a bug, but an intentional change by Valve as apparently unusual miscs were causing issues with too many particles so they limited their distribution.
> Duplicate of #2243 ? Seems like it, nobody had mentioned working on it in the Discord issue so I wasn't aware there was another fix for it.
> I notice you also added `this.lastPokemon = this.getPokemon();` whereas the other one didn't, is this also a necessary change to fix something? The other PR called `applyPreSwitchoutAbAttributes` in the...