Simon Tippe
Simon Tippe
- Improvements to DDGI - Massive improvements to RTAO - Initial implementation of RT reflections
- Introduce a new 4-wide BVH - Further improvements on the memory bandwidth front
- Reflections/SSGI/Volumetric clouds can now be rendered at full resolution to allow for better quality - Upsampling from half resolution effects has been significantly improved - General quality improvments to...
- Point lights - Spot lights - Bloom - Emissive textures - New volumetric lighting - Terrain raytracing - Many UI improvements
There are quite a number of unnecessary memory allocation on hot paths that could be moved on the stack. This really hurts in multi-threading cases when other threads allocate a...