ArcticDolphin

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This file seems to be the place to do that: https://github.com/TheSuperHackers/GeneralsGamePatch/blob/773999b5348c85c4b43c87c38d78925e5b6cfe20/Patch104pZH/GameFilesEdited/Data/INI/Terrain.ini#L1-L24

Changing/adding terrain class would also require rework here: https://github.com/TheSuperHackers/GeneralsGameCode/blob/0a05454d8574207440a5fb15241b98ad0b435590/GeneralsMD/Code/GameEngine/Include/Common/TerrainTypes.h#L45-L95

Instead of cluttering the list further, maybe consider "custom match rules" where you select only the armies you want to allow. Random function would then pick out of those.

I will investigate, maybe the workflow you described is not exactly what we need here but I can look at the general idea.

> You'll be met with the replacement request window. If you want to open a map that uses GrassMediumType38a, you can simply replace it with GrassMediumType8 in 5 seconds That's...

Wonder if Terrain `Class` has any effect in-game. If not, then maybe we can maintain compatibility by simply moving these duplicates and such into a new `Class = DEPRECATED` which...

Then maybe adding a new param such as `WbHidden = True` might be a safer option.

@xezon maybe that's something we can combine with the wiki in a way? There is already a potential PR there that looks promising: https://github.com/TheSuperHackers/GeneralsWiki/pull/19

These ones from the Command Centers look much better! Do we know where the other ones are used, maybe they should be updated with these.