KwadSim
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The open source racing/freestyle drone simulator
- Make an on screen joystick - Support VR by splitting the screen in the main shader - Test USB otg joystick and bluetooth joysticks - Test if the `KwadSimServer`...
We should use the CI to create builds. When a release is made the latest server release should be pulled and integrated (or should a server release create a push...
There are no Drone options and no track options when I run the simulator.
Windows doesn't work as the travis windows image doesn't support openGL. Mac OS doesn't work because the godot importer is stuck when using the `--export` flag to generate the `.import`...
Should these be shared between quads or not?
Also: load settings from file, reset kwad and crash detection