Tim Moore

Results 14 issues of Tim Moore

Create UInstancedStaticMeshComponent objects for meshes that use the EXT_mesh_gpu_instancing extension. Nothing is done yet about metadata. I used multiple inheritance to share the Cesium data that was in UCesiumGltfPrimitiveComponent with...

Vulkan implementations have a limit on the total number of times that vkAllocateMemory() can be called. On AMD drivers this limit is quite low at 4096 total allocations. I locally...

While running vsgCs, I've recently started seeing this warning from Context.cpp: Warning: Context::reserve(const ResourceRequirements& requirements) invalid combination of required_maxSets (0) & required_descriptorPoolSizes (2) unable to allocate DescriptorPool. I don't know...

Initial commit for discussion. Some implementation remains, such as implementation of the ENU rotation option. I3dm strains the GltfConverters interface because it can require a "sub read" of external content:...

/ This is warning while fetching git visual studio ![Screenshot 2023-06-28 113855](https://github.com/timoore/vsgCs/assets/40118048/fd65dec3-cd0b-4162-8a94-b33f693ac3a2) _Originally posted by @milansoliya4210 in https://github.com/timoore/vsgCs/discussions/7#discussioncomment-6300891_ This is a problem with the git submodule definition for Tracy.

I.e., https://github.com/CesiumGS/cesium-native/pull/1026

First cut at building the Windows version of Cesium Unreal with GitHub actions.

Test the suitability of https://github.com/CesiumGS/cesium-native/pull/1026

The code for initializing BatchIdSemantic would fail when no component type was specified for the BATCH_ID semantic, but that is incorrect; uint16 is the default. Addresses #1201

If the BATCH_ID in an i3dm feature table does not provide a component type, then the BATCH_ID is assumed to be invalid, despite uint16 being the specified default. This was...