Timoni

Results 8 issues of Timoni

Eg, it moves from the blue selection pyramid to 'behind' the user's controller. Very weird, just seems like basic positioning bug. Something with the math.

bug

Tough one; they can touch but shouldn't be covered by objects in the scene

The hover states are confusing because it looks like it's locking onHover, then when you click to Lock, the hover state is the Unlock icon, so it looks like it...

Too easy to 'lose' and the grey bottom plane makes it look like the world is flooding or something.

When locking an object, radial menu text should change from "Lock" to "Locked" and blink to confirm locking has happened before disappearing.

improvement

Workspaces UI should include more animations and highlights to indicate when objects are being made, manipulated, or destroyed. When a ListItem is created, it should: - briefly animate in the...