Timo Haas

Results 18 comments of Timo Haas

I am not sure what you mean with "mod manager". Do you want an external program to manage your mods? I think most users want to connect to game/server and...

I tried to understand the proposed netcode: [flow chart](https://img5.picload.org/image/rdgpgdgl/openage.png) [dia file for editing](http://www.file-upload.net/download-11938929/openage.dia.html) sources: [aoe2 netcode](http://www.gamasutra.com/view/feature/131503/1500_archers_on_a_288_network_.php) we dont want it (cheaters, performance problems) [our netcode inspiration](https://blog.forrestthewoods.com/the-tech-of-planetary-annihilation-chronocam-292e3d6b169a#.lkgx11hvu)

protobuf looks exactly what we need for sending messages. It seems simple enough, so all developers can use without knowledge about the network system. You need somthing synct to the...

You are right, there will be small desyncs until the server sends updated path, hitpoints, etc for the unit. But the alternative lockstep model has huge disadvantages: - gamespeed is...

new term proposal: prediction: used when the server sends a path to client, client can interpolate the server predicted path pre prediction: client gets user action and tries to predict...

netcode Roadmap proposal: - [ ] client simple lobby gui (connect to ip) - [ ] server has simple lobby(waits until a player sends start command) - [ ] server...

Question: As of now I can only make a Screenshot of the window, but how do I make a Screenshot of the whole map? This would be an enormous help...

IS there a list with object ids? I need the ones for the wall and gates. Otherwise I cant test arena maps generation. if you have ideas, please make a...

thanks [documentation](https://github.com/timohaas/openage/tree/randommap/openage/randommap)

FYI: arabia and black forrest are playable and recognisable. They are not as perfect as the original, but we will get there.