timlyeee
timlyeee
This functionality is actually a new interface thus it should be marked as next version, for example v3.7
Seems like the priority of Node activate is higher, and some part of callback is missing.
I'm not sure if my way to reproduce the issue is right, I've tried like below: ```ts @ccclass('activate') export class activate extends Component { @property(Node) nodeToActivate: Node | null; start()...
native related * A better experience when using Editbox on iOS platform and Windows platform  * Refactor `game.end` to close the window more naturally Fix bug * Add v8's...
This issue is totally wrong!!! It's not how it works! Editbox is a DOM element on web, and when the user is trying to input some text, this dom element...
* https://github.com/cocos/3d-tasks/issues/13620