tigrouind

Results 23 comments of tigrouind

@julianpoemp since those requests are encrypted trough HTTPS, even if someone would analyze network traffic, I think all he would see are requests to icon.buttercup.pw server (but not the actual...

I have tried low detail mode but it does not really help (I did a full refresh and make sure it's applied correctly (eg: buildings now looks like a dummy...

@ChrisKader : I am looking for same things as you (a node.js port and possible documentation). Node.js modules already implement many cryptographic functions like pbkdf2, hmac, ... so task should...

That's right. You can find that game on Abandonware France (take the CD-ROM version, not floppy).

Here is some update : I found out that it only crash at some point (not right after debugger is attached). More precisely, it happen when the game initialize sound...

I have cleaned up changes to make sure this pull request contains the bare minimum.

You can actually go full screen by switching browser to that mode (press F11 in chrome / firefox / ie)

I was going to report the same issue. After an import (using Buttercup csv format) it should give the same result than before export. ![Sans titre](https://user-images.githubusercontent.com/2211721/125623692-e525c44d-6265-4361-b5ee-34f55a10b923.png) Above : before export...

@uxmal : [INDARK.zip](https://github.com/uxmal/reko/files/15203362/INDARK.zip)

Hello, Considering current WL1-editor state, adding possibility to dump all sprites is not a trivial task. By the way, another project called [Super Mario Land 2B](https://hackaday.io/project/7511-super-mario-land-2b) is currently under development....