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No, I was mistaken. This is still alive and kicking, because of how Signature.Contains works (it's not the set contain - it's actually the Linq IEnumerable Contains!) Only cut it...

Nah, it was actually resolved, but now the linear o(n) runtime is in Signature.Expand() which takes up half of the cost of creating new archetypes (for CRAZY LARGE signatures, averaging...

Preliminary fix was made in 0.5.0 or 0.5.1, with the `AssertNoWildcards` placeholder in the job functions.

Tbh, the contrast issue seems to be an overall narrative in Raylib. 🫨 Feel free to close this without discussion if you believe it to be out of scope here!...

We're working on just memoizing the values we care for ourselves. It requires discarding them on every property change. It's a small amount of additional code and could be fully...

This should most definitely not be limited to opaque passes only. It shows a limited understanding of what users (game devs) do in their transparent passes. I also think instead...

Question, in the Dev 4 snapshot blog, this video in the top post is shown, but this shows the collisionshape and mesh fully intersecting the surface (the snapping seems to...

My bad, I renamed the branch on my repo :D

Draft 1 please unless we can see a preview icon.