tiger tiger tiger
tiger tiger tiger
Suggestion: We'll allow any URL but the lobby client has a set of trusted remote roots for mods, maps and games. This should be user-editable eventually (lobby settings dialog).
Okay, Installer basic functionality including upgrades (much more flexible than the AIP upgrader, which would never allow downgrades) is done. What's missing is a post-install script that does the connection...
Same issue here, with Blender 3.1, 2.93, and 2.83 on Windows 11 running in xonsh (but probably would be the same in cmd.exe)
Thanks a lot @xentripetal for adding fennecs. 💙💙💙 I'll submit a PR soon for a newer version of the package, and some different approaches (some are still in development). @Doraku...
> It wasn't done before but it's probably possible to "simulate" padding with extra archetype signature like with other frameworks I think Entity Padding is actually done in a way...
naive fix: ```cs foreach (var tableWithType in tablesWithType) { for (var i = tableWithType.Count-1; i >= 0; i--) { RemoveComponent(type, tableWithType.Identities[i]); } } ```
This PR should not be merged because it breaks functionality for `Entity.Any`.
> I tend to think that this adds too much code/complexity for too little gain. At the moment shapes must only override `SupportMap` to completely define a shape and all...
**Long Term Remedy** For reference, `signal` code differentiates between these (comments mine); and none of the Windows signals are handled; and thus the application becomes unstoppable on Windows. Thus, appropriate...