Thomas Lucchini
Thomas Lucchini
Update Babylon GLTF Serializer to support more glTF features and extensions. Some extensions such Draco, need several step to beeing completed. **Milestones**: - [x] [EXT_mesh_gpu_instancing ](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/EXT_mesh_gpu_instancing) - [ ] Draco...
Same as IndexedDB, we need to modernize and solidify our WebAudio support The [Audio Engine](https://doc.babylonjs.com/divingDeeper/audio/playingSoundsMusic) is due for a refresh. - [ ] Tech investigation, in particular: - Clean code...
Add ECMAScript Modules support to our new build system. This will allow bundlers to remove unnecessary code, allowing sites to ship less codes to get faster load. It will also...
State management is almost always needed in an application and the core team is looking into creating a Visual State Manager. - [ ] Tech Investigation - [ ] Updated...
Define and implement a solution (includes reflection/refraction/irradiance/translucency/clearcoat)
As new gltF extensions are being ratified, support need to be added in the Exporters: - [x] [KHR_materials_clearcoat](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_clearcoat/README.md) - [x] [KHR_materials_sheen](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_sheen/README.md) - [x] [KHR_materials_transmission](https://github.com/KhronosGroup/glTF/blob/master/extensions/2.0/Khronos/KHR_materials_transmission/README.md) - [x] IOR - [x] Specular...
https://forum.babylonjs.com/t/how-can-i-remove-the-babylon-attributes-from-a-3dsmax-scene/22824/11 Also in Maya: https://github.com/BabylonJS/Exporters/issues/911
Objective of this project is to improve the testing infrastructure to make it easier to test changes and to prevent regressions. - [ ] Tech investigation and scoping - Look...
(From 4.2 Brainstorm)