Thomas-Hu
Thomas-Hu
Helps a lot, Thanks!
> I forked and made the changes @raphaelmaguet suggested, so until fixed you can import package from my fork: https://github.com/charliegarrison/Open3D-iOS.git Thanks, mate
hi @warrenm. Thank you for your response and for the work you’re doing on this valuable tool! I’m currently developing a 3D asset manager for iOS. While Apple’s ModelIO and...
> I also have this same need. I create models from images in realityKit on my swift app, but then I want to embed them in web pages for easy...
> [@thomas-hut](https://github.com/thomas-hut) can you elaborate on that? what was the process of getting this setup via Assimp? Basically transfer USDZ to OBJ using RealityKit or SceneKit, then using Assimp transfer...
@blacksino ``` private func arkitToMVE(_ R: simd_double3x3, _ t: simd_double3) -> (simd_double3x3, simd_double3) { let transform = simd_double3x3(rows: [ simd_double3(1, 0, 0), simd_double3(0, -1, 0), simd_double3(0, 0, -1) ]) let...
> @thomas-graphopti I have got a ply with arkit co ordinates. Do I need to apply same transform for the ply? Or can we directly use ply + arkit camera...
@SB162024, The information you have provided is insufficient. To texture a mesh using mve-texturing, you will need to convert your pose, images, and mesh data into the format specified here:...
@SB162024 The MVE provide a visualisation tool [umve](https://github.com/simonfuhrmann/mve/tree/master/apps.) to verify data format. you should use it to check your data before texturing.
I’m encountering the same issue. Have you found a solution for it?