Jaiden Bernard
Jaiden Bernard
Hello! I've been looking into this lately and have identified the source of the problem. When a new `Server` instance is created it defaults the internal `ClientState` to `Handshake`, which...
It looks like https://github.com/bevyengine/bevy/issues/4011 was fixed in bevy v0.7.0, so it may be possible to join the 2d and 3d shaders at the same time. I'll look into this, but...
Okay- this is bizarre. I was always using positive Z coordinates for my lines, which may have caused the original problems. Using master, lines now draw on top of sprites...
I'll do some more testing and provide results with examples later today.
Upon further inspection it's probably something in my environment. I modified the example to draw various lines at different depths (see [my fork](https://github.com/thisjaiden/bevy_debug_lines)) and got the expected results: all lines...
+1, experiencing ordering randomness/issues too after further inspection. Seems to order *all* lines either behind or in front, but I'm not sure what's deciding when they're ordered last or first...
afaik master fixes the issue for me, though the issue is hard to reproduce. If this works for @lordbenedikt too I have no further issues here
right, I think this is the intended behavior, I don't believe depth is supported for 2d unfortunately
I looked into making a quick and dirty PR to migrate but found that [bevy/#10377](https://github.com/bevyengine/bevy/issues/10377) is blocking on updating the embedded shaders to the new system. There are a few...