Apollos
Apollos
> It's only stacked when color is the same The example image shows an instance with purple and green stacking.
@edubart  
> https://github.com/otland/forgottenserver/blob/master/data/scripts/lib/register_monster_type.lua#L337-L354 `{name ="condition", interval = x, chance = x, condition = { type = x , startDamage = x, minDamage = x, maxDamage = x, duration = x, interval...
> #3499 Allow conditions to be used with all predefine creature abilities. Conditions can be used with "melee", "combat", "speed", "condition", "outfit", "invisible", "*field", etc.. Conditions won't work with named...
It is something that can by fixed by editting the spr/dat. But I assumed it must be something to do with creatures internalDrawOutfit function or along those lines since it's...
If this is useful to anyone attempting to fix this issue. I've compiled a sprite in obj builder that has a different colored idle animation vs walking animation to better...
Looking a ton better, you the man @ninjalulz .  Although there is an issue with using a non idle animating outfit with an idle animating mount. 
Looks good to me @ninjalulz, haven't found anymore bugs. Thanks a ton.
> I'd like to say that speed from `GameNewSpeedLaw` should be disabled. With this, walking animations are twice as fast and that looks awful. Without that, it's just like in...