Liam Sargent

Results 9 comments of Liam Sargent

@renezuidhof Happy to collaborate with you on this, I would like a BufferedAudioPlayer too. Thank you for the workaround!

@donnyv12 I ran into this myself, there's a workaround to not specify a cache for deploy-only command - use ``` with: cache-artifacts='' ``` in your action call - this will...

I have this issue also and it is a major blocker. @alnitak I will personally buy you an iphone to test on if you help me fix this. Thanks for...

btw, anyone able to do step-level debugging on iOS for FFI like this? I'm able to step into soloud on android but this is an iOS only issue, very annoying.

> > I have this issue also and it is a major blocker. [@alnitak](https://github.com/alnitak) I will personally buy you an iphone to test on if you help me fix this....

This is still an issue for me @MinseokKang003 were you able to get this working?

Perhaps a hint: ``` objc[5049]: Class ma_ios_notification_handler is implemented in both /private/var/containers/Bundle/Application/3C62ACBF-C3FE-4133-BCA8-E857BA975F66/Runner.app/Frameworks/flutter_soloud.framework/flutter_soloud (0x105dec740) and /private/var/containers/Bundle/Application/3C62ACBF-C3FE-4133-BCA8-E857BA975F66/Runner.app/Frameworks/flutter_recorder.framework/flutter_recorder (0x1058485c8). This may cause spurious casting failures and mysterious crashes. One of the duplicates must...

Tried renaming the notification handler class in miniaudio.h of flutter_recorder but doesn't work. Was able to hook into debugger, but not sure what to slice at yet.

Not sure why, but I was able to get the intended behavior if I initialized flutter_recorder first, just once, before initializing flutter_soloud. Seems to be working, will write up more...