thegreatprophetzarquon
thegreatprophetzarquon
Still has the issue when using DXVK and ensuring MSAA is off.
This seems mostly like sloppiness in the C2C port, as it's present in the PS2 version as well. It may related to to them reusing the Xbox/original Outrun 2 "squared...
 As a side note, it looks like the review copies for the PSP version had the counters like this (they have been updated in the final game), which would...
Got OR2Tool to work after I rather embarrassingly figured out I had been pointing it at the .sz files in the "Sprani" folder rather than "Sprite" folder. I've been looking...
Given that this got tagged as "partially complete," I'm editing the issue to specifically be about the sprite cutoff that happens when the atlases are correct (this is most noticeably...
Comparing the C2C menu to the PS2 version, it looks like nearly every sprite is being rendered slightly too big (not the full texture atlas itself, but each sprite from...
I agree it should be the default. However, the latest action build has the REV indicator in the right spot, but when the red light turns on its not aligned...
And it so it was was my fault, lol. Fixed and thank you! It does still look like the red light's just slightly too far to the right in scaling...
For me this gets to the "Reading XST..." and then after some time exits with "Out of memory."
Yep. Any of the ones in "Sprani," all with 2006 dates from the original PC C2C. It gets pass the "Decompressing XST..." part just fine and then hangs on "Reading...