Mika Notarnicola

Results 3 issues of Mika Notarnicola

I'm unsure if this was intentional (it looks like it to me), but BIRP, URP and HDRP do not cull lights based on if their GameObject layer is in the...

In my attempts to use Fluent-Behaviour-Tree on a Unity project I found myself actually wanting to be able to see the state of the Behaviour Tree in a meaningful way,...

This PR isn't a fully upgraded version of HPSXRP for Unity 6. It still uses deprecated functions. I just wanted to create the minimal necessary changes to get HPSXRP working...