theLee3

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This is due to code obfuscation of our serialized model classes in the release build. As a quick temporary fix, exclude the model classes from obfuscation by adding the following...

I believe this is resolved by setting a Preferred Language in the Extension Settings.

@jiak94 Did you get this issue resolved? I have been unable to reproduce with your steps.

@jiak94 Still unable to replicate on emulator or physical device with multiple iOS versions. It was likely a GameKit issue at the time. I am closing this issue, but please...

@theRealGetman This is in fact an issue with how GameCenter auth works and how it was implemented in the package. Please try our latest RC by updating the games_services dependency...

@theRealGetman Of note, you cannot present the GameCenter auth window on iOS during the same session that it was cancelled. For that reason, an unauthenticated error will be thrown, and...

@theRealGetman To be clear, I am in agreement about the extra auth calls. The issue currently is that the auth handler is set each time `signIn` is called, which leads...

It is available via `GameAuth.player`. `GamesServices` is a legacy monolithic class that is only still around to not break previous uses. The preferred usage is now the specialized classes: `GameAuth`,...

On iOS, be sure to call `GameAuth.signIn()`. To maintain the same behavior that some devs expect from the package, this is still required. However, this need may be eliminated alongside...

There may also be a conflict if you are signing into Game Center through both packages as they will both be setting the native auth handler for the app.