Thang To
Thang To
@hanlinniu: Sorry for the trouble! I just posted an update and attach the compressed code there: https://github.com/NVIDIA/Dataset_Synthesizer/releases/download/1.2.2/ndds_1.2.2.zip. Please try it out and let me know if you have any other...
It should be UE 4.22. I don't think it will work with 4.21.
Ah, sorry. We forgot to update the documentation. The NDDS should still work the same, the main different between UE 4.21 and UE 4.22 that concern the NDDS is the...
Does your physician mesh have physic turn on to block the visibility? Right now it seem only your hand box have the physic turn on so they can block the...
My code may not check for the skeletal mesh's physic asset. Can you try to add a box (similar to the one you attached to the hand) to the torso...
Sorry for the trouble. I just posted an update and attach the compressed code there: https://github.com/NVIDIA/Dataset_Synthesizer/releases/download/1.2.2/ndds_1.2.2.zip. Please try it out and let me know if you have any other troubles...
You should turn off the RandomMaterial because it randomize between different materials like: abstract material and texture background one (which you want to keep). After that you can tweak the...
@wightwhale what feature extractor capture the first image in that set of 4? I think you need to update the camera intrinsics when you change the captured image size. Can...
The camera settings seem fine. It look like there are several problems here: - The captured depth is bad: it look like it have double vision. It shouldn't look like...
Faster PC is always better right ?! :) The room scene is pretty complicated with a lot of 3d objects and realistic lighting setup. You can try your camera setup...