terraquad

Results 13 comments of terraquad

To avoid breakage, you could leave the `initDefault` functions there but they just return an "empty" instance of the struct. For example: ```zig pub const RENDER_TARGET_BLEND_DESC = struct { BlendEnable:...

Idea on how you could implement this: You just convert the entire monorepo into a zig package and then you expose some options for choosing the packages you need. Mach...

The flipping feature would be very useful when using zigimg with OpenGL, as it expects the images upside-down (to render them correctly).

You need to fix that in your Readme file; The link to the releases is corrupted!

So you need to change the .com links into .io links (GitHub Pages will not be hosted on the main GitHub servers; there are custom GitHub Pages sites)

> why would you need dlss though better performance since the game runs on a lower resolution internally but this probably won't be supported by the mod because this is...

> also dlss doesnt just have the game on a lower resolution im pretty sure it lowers the resolution then upscales it, idk why you would need that for minecraft...

> i wouldnt really want to reduce my resolution in a block game though It renders at a low resolution and upscales the produced image to full quality using AI...

I think you can just call `Mat4.transpose()` to get column-major matrices.

I haven't read the codebase to understand the internals of VulkanMod, but I'm very certain that it's not as straightforward to compile Iris shaders with glslang at runtime and then...