Steve M

Results 367 comments of Steve M

With both - `test/models-nonbsd/BLEND/Bob.blend` - `test/models-nonbsd/BLEND/fleurOptonl.blend` I'm getting `BLEND: invalid size of file block`

Also getting same error `Constructing BlenderDNA Structure encountered an error` for 17 models: ``` models/BLEND/4Cubes4Mats_248.blend models/BLEND/BlenderDefault_248.blend models/BLEND/BlenderDefault_250.blend models/BLEND/BlenderDefault_262.blend models/BLEND/BlenderDefault_250_Compressed.blend models/BLEND/MirroredCube_252.blend models/BLEND/CubeHierarchy_248.blend models/BLEND/HUMAN.blend models/BLEND/NoisyTexturedCube_VoronoiGlob_248.blend models/BLEND/SmoothVsSolidCube_248.blend models/BLEND/Suzanne_248.blend models/BLEND/SuzanneSubdiv_252.blend models/BLEND/TexturedPlane_ImageUvPacked_248.blend models/BLEND/TexturedCube_ImageGlob_248.blend models/BLEND/TexturedPlane_ImageUv_248.blend models/BLEND/TorusLightsCams_250_compressed.blend...

Apologies for delay, app was built against https://github.com/assimp/assimp/commit/102d38071107017003dcf6874931bdf107e5c772 (22 Dec 2020) I noticed some 3mf-issue-fixing PRs were merged since then, so will try again after rebuilding against latest assimp commit

Just checked with latest commit https://github.com/assimp/assimp/commit/c52e5c4da8c2c6bd86b478386f360f9398da4aeb (20 Jan 2021), same result ``` Validation failed: A node of the scene-graph is nullptr ``` (All the other models fine, it's just the...

Very nice how simple it is to load gltf files (just need to make sure textures and .bin files co-located in same relative folder location with the gltf in assets)...

Thank you for assigning this. In the meantime and in the spirit of constructive progress, I managed to make a "mash up" of three projects: * `sample-transparent-view` (filament android sample)...

The more details the better:smile:, thank you

Thank you for your advice, I'm trying to use the camera feed as background using the stream approach you suggested; my starting point was to modify the `sample-hello-camera` sample. Sorry...

On the subject of modifying the samples, I was hoping to also display both the spinning triangle from the `sample-transparent-view` and the oscillating cube from `sample-hello-camera` simultaneously; unfortunately the triangle...

What's the proper way to set (read-only property) vertexDomain? Something like ``` material.setDefaultParameter("vertexDomain", Material.VertexDomain.DEVICE.ordinal) ``` or ``` materialInstance?.setParameter("vertexDomain", Material.VertexDomain.DEVICE.ordinal) ``` (AFAICT none of the samples use that)