TEDERIs
TEDERIs
Fixes an issue #2631. When radius passed is zero, it works as before. Otherwise it restores all models that intersect with a sphere of the specified radius. Not backward compatible,...
I faced with a problem when I try to load a complex resource with several sub-resources via BackgroundLoadResource(), and BackgroundLoader calls the EndLoad() on caller resource before their dependencies are...
This PR is intended to improve the element data performance. The current implementation is far too inefficient because of a lot of string copying and the scourge of **strlen** invocations....
Brings `dxDrawModel3D` function(#3172) back. The syntax is compatible with the previous one: `bool dxDrawModel3D(int model, float x, float y, float z, float rx, float ry, float rz, [float sx =...
Adds useful information about hotkeys available for selected toolbar buttons. 