Results 12 comments of tgeeky

I have this same problem. It would be solved by a more recent compiled version (on the downloads page). The current source (the one on this page) has the newer,...

_sigh_ The devkit is just another MinGW/msys environment.

Originally submitted by **Nostromo**. ![one example](http://upload.wikimedia.org/wikipedia/en/f/fc/Rwr_example.gif) ![another example](http://www.airforce-technology.com/contractor_images/astronautics-cp/4-astronautics.jpg)

It's interesting that an attempt to account for color blindness was undertaken with the Big Map, but evidently not with these icons.

Come to think of it, I need to know this information already anyway to change the _legend_ from being arbitrary (and not based on any planetary bodies heights) to starting...

This is planned and in the works. I don't like that solution, but I also don't know if there is an efficient way to find those values myself. Actually, now...

> I think what TG is suggesting is to fill out the maps by cheating, calculate the highest and lowest heights for each planet, then just store that data as...

> @technogeeky I know that the process would only have to be run once. What I was saying was that it is possible to write a function that takes the...

> Actually, for map size, all you do is create the map as a texture with mipmaps. That way, you would only need to create it once at full resolution,...

Ah, indeed the next entry: - I know that it's common in flight sims to have some kind of mapping app that takes data output from the sim to plot...