tgeeky
tgeeky
I have this same problem. It would be solved by a more recent compiled version (on the downloads page). The current source (the one on this page) has the newer,...
_sigh_ The devkit is just another MinGW/msys environment.
Originally submitted by **Nostromo**.  
It's interesting that an attempt to account for color blindness was undertaken with the Big Map, but evidently not with these icons.
Come to think of it, I need to know this information already anyway to change the _legend_ from being arbitrary (and not based on any planetary bodies heights) to starting...
This is planned and in the works. I don't like that solution, but I also don't know if there is an efficient way to find those values myself. Actually, now...
> I think what TG is suggesting is to fill out the maps by cheating, calculate the highest and lowest heights for each planet, then just store that data as...
> @technogeeky I know that the process would only have to be run once. What I was saying was that it is possible to write a function that takes the...
> Actually, for map size, all you do is create the map as a texture with mipmaps. That way, you would only need to create it once at full resolution,...
Ah, indeed the next entry: - I know that it's common in flight sims to have some kind of mapping app that takes data output from the sim to plot...