Travis Collins
Travis Collins
This should be the same thing we do on the server during map upload, as is it displays a bunch of tofu characters for a lot of maps.
The files under `client/icons/material/` are all over the place on naming scheme right now, we should standardize on something so it's easy to find things. The name for the underlying...
Game clients are expected to report disconnects for themselves if the game is not complete yet (that is, if they are not the last standing player), which allows the system...
`nan` currently causes build errors on Electron 20+ due to a remove API in Chromium. Currently we're building against a fork that includes a fix for this, once it's been...
This wasn't really previously a problem, since it just meant those users might find a match once the service comes back up, but no new users could queue (and thus...
Might be true of normal map upload as well, but feels like undesired behavior
Easiest to trigger by using the env var to set a port, but if an old process happens to be running you get a panic: ``` [2022-02-02][23:39:31.046][src\lib.rs:179][ERROR] Panic at src\rally_point.rs:494...
https://github.com/electron/fuses We have no real need for the things the fuses would block, so it'd be good to do that just to limit potential avenues for exploitation
Need to think about the proper language for the button, but otherwise a pretty simple feature I think.
Currently the browsers connect to the HMR server correctly, but when they go to request an update script, e.g. `http://localhost:5555/scripts/client.c0db9c7dc9fd30419044.hot-update.json`, it hits the fallback route (that is, it gets served...