Beyond Dev (Tyler Walker)
Beyond Dev (Tyler Walker)
`Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp] [Line: 3899] RuntimeMeshComponentStatic /Game/ProcMeshActorBp.Default__ProcMeshActorBp_C:asphaltMesh: Serial size mismatch: Got 12, Expected 32` This error seems fixable. I just need to find the location of the declaration that causes...
https://user-images.githubusercontent.com/10996763/131235353-51a3f4d0-2b9c-4107-b27c-150de566448e.mp4 
Main
Changes from @tdw46 and @AversionOfReality both. (We work together) ### More export options - Only deform bones option (To avoid exporting non-deform control bones) @tdw46 - Apply Modifiers option (Allows...
When converting images from OpenEXR to PNG using the `ExportImage` class, the resulting PNG images appear darker than the original OpenEXR images. This issue seems to stem from a discrepancy...
**Describe the bug** The exporter removes animation tracks from bones with only two keys unless this option is enabled (export_optimize_animation_keep_anim_armature). Normally I want that option to remain off, because it...
## The below two nodes in your rimlight calc produce incorrect results:  Muting the resolves the problem. ## To Reproduce 1. Add a rim value to any MToon material....
Added preview for vrm1 texture transform binds. 
## Describe the bug With the attached VRM file, and VRMA made using the same rig in VRM Posing Desktop, import of VRMA does not produce correct bone transforms. [VRM...
## Describe the bug Exporting the model in [this file](https://drive.google.com/open?id=1sjZFN4U4pGinN2lbuceX6P8Dxj-CPu97&usp=drive_fs) throws the below error: ``` Python: Traceback (most recent call last): File "C:\Users\tyler\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\vrm\exporter\vrm1_exporter.py", line 2234, in export_vrm export_scene_gltf_result =...
## Describe the bug Non-Humanoid bones don't have keyframes exported in VRMa output. ## To Reproduce 1. Import VRM: [Test_Anim_Rig_vrm.zip](https://github.com/user-attachments/files/17195852/Test_Anim_Rig_vrm.zip) 2. Import animation: [Idle_glb-Animation.zip](https://github.com/user-attachments/files/17195860/Idle_glb-Animation.zip) 3. Apply animation to VRM rig...