Beyond Dev (Tyler Walker)

Results 16 issues of Beyond Dev (Tyler Walker)

`Fatal error: [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/LinkerLoad.cpp] [Line: 3899] RuntimeMeshComponentStatic /Game/ProcMeshActorBp.Default__ProcMeshActorBp_C:asphaltMesh: Serial size mismatch: Got 12, Expected 32` This error seems fixable. I just need to find the location of the declaration that causes...

https://user-images.githubusercontent.com/10996763/131235353-51a3f4d0-2b9c-4107-b27c-150de566448e.mp4 ![image](https://user-images.githubusercontent.com/10996763/131235407-4549c1e4-db22-420f-86cd-18c96d67a79d.png)

Changes from @tdw46 and @AversionOfReality both. (We work together) ### More export options - Only deform bones option (To avoid exporting non-deform control bones) @tdw46 - Apply Modifiers option (Allows...

When converting images from OpenEXR to PNG using the `ExportImage` class, the resulting PNG images appear darker than the original OpenEXR images. This issue seems to stem from a discrepancy...

**Describe the bug** The exporter removes animation tracks from bones with only two keys unless this option is enabled (export_optimize_animation_keep_anim_armature). Normally I want that option to remain off, because it...

question

## The below two nodes in your rimlight calc produce incorrect results: ![image](https://github.com/saturday06/VRM-Addon-for-Blender/assets/10996763/7e793983-34d5-4f36-87f0-062876b487db) Muting the resolves the problem. ## To Reproduce 1. Add a rim value to any MToon material....

Added preview for vrm1 texture transform binds. ![Texture Transform Bind Preview](https://github.com/user-attachments/assets/aabd1c8f-4150-4631-8e61-be450d3df6e5)

## Describe the bug With the attached VRM file, and VRMA made using the same rig in VRM Posing Desktop, import of VRMA does not produce correct bone transforms. [VRM...

bug

## Describe the bug Exporting the model in [this file](https://drive.google.com/open?id=1sjZFN4U4pGinN2lbuceX6P8Dxj-CPu97&usp=drive_fs) throws the below error: ``` Python: Traceback (most recent call last): File "C:\Users\tyler\AppData\Roaming\Blender Foundation\Blender\4.2\extensions\user_default\vrm\exporter\vrm1_exporter.py", line 2234, in export_vrm export_scene_gltf_result =...

bug

## Describe the bug Non-Humanoid bones don't have keyframes exported in VRMa output. ## To Reproduce 1. Import VRM: [Test_Anim_Rig_vrm.zip](https://github.com/user-attachments/files/17195852/Test_Anim_Rig_vrm.zip) 2. Import animation: [Idle_glb-Animation.zip](https://github.com/user-attachments/files/17195860/Idle_glb-Animation.zip) 3. Apply animation to VRM rig...

under investigation