tcdude

Results 13 issues of tcdude

I would like to test a new workflow using this action on my local machine using `nektos/act`, but even with the simple example listed in the README, it fails with...

I'm not sure whether this is expected behavior or not: My setup: * Python 3.7.3 * pyfastnoisesimd 0.4.1 * OS: Ubuntu 19.04 The code: ```python import pyfastnoisesimd as fns n...

I saw that your FastNoise library supports certain noise functions up to 4D. Would it be possible to implement 4D in FastNoiseSIMD? 4D implementations would help in creating seamless tiling...

enhancement

**Is your feature request related to a problem? Please describe.** Currently on mobile OS using the HTML5 target in a browser (tested on Android with Chrome and Firefox), the call...

**Describe the bug** I'm unable to set a render target **To Reproduce** ```c #include #include #include static void test_render_target(void) { kinc_g4_render_target_t target; kinc_g4_render_target_init(&target, 256, 256, 0, false, KINC_G4_RENDER_TARGET_FORMAT_32BIT, 0, 0);...

**Describe the bug** I get different results when generating mipmaps and rendering the same texture quad between OpenGL and Vulkan **To Reproduce** I created a repro repo [here](https://github.com/tcdude/mipmapwrong) with code...

**Describe the bug** Pressing the `Ctrl` key does not trigger consistently. In fact I only manage to get it to trigger when I press both `Ctrl` keys on my keyboard....

**Describe the bug** Drawing the same indexed vertices multiple times with some uniforms set only once per pipeline/frame and other uniforms set differently for each draw call, the resulting render...

v2
Vulkan

**Describe the bug** Once uniform buffers in Vulkan get larger than a specific size *(around 256 floats in total)* the fragment shader stops to render/blend correctly. In the linked repro...

v2
Vulkan

**Is your feature request related to a problem? Please describe.** It would be nice to create 1D textures that can be used in glsl shaders using `sampler1D` **Describe the solution...