Tom Ball
Tom Ball
Michal. To torture myself, I am trying to put together the elements I think I need to get the screen into pxt-microbit (in advance of then pulling it out into...
Thanks for the help! Yes, I thought I had removed the dependence on mixer.
On both the Arcade simulator and hardware, I code the following - Press and hold the left-arrow key (KEY_DOWN event) for while, causing sprite to start moving left (via handler...
There are target-specific settings for end of flash ``` "compile": { "flashCodeAlign": 4096, "flashUsableEnd": 487424, "flashEnd": 524288 }, ``` There is no way to override on a package basis, so...
Note that the above flashUsableEnd already is incorrect, as it doesn't reflect the memory map: https://github.com/lancaster-university/codal-microbit-v2/blob/master/docs/MemoryMap.md. From the memory map for the V2, the flashUsableEnd is now 0x73000, which is...
On further reflection, it seems rather severe to take away 32k for settings. On the other hand, most micro:bit programs are tiny! Thoughts?
@abchatra - Do we have a set of test programs we can benchmark on?
@carlosperate - can you please give me a set of the largest MakeCode programs for the micro:bit.
See https://github.com/microsoft/pxt-microbit/issues/5548
https://github.com/microsoft/pxt/pull/9869