Taylor Stine

Results 3 issues of Taylor Stine

I would like to use UniRx with Unity's new [Input System](https://docs.unity3d.com/Packages/[email protected]/manual/QuickStartGuide.html). Maybe the API would look something like this: ``` Observable.FromInput(actions.Player.Fire.performed).Subscribe(context=>{}); ``` Is there a suggested way to do this?

When adding a `` dynamically with React in the render method (i.e.) ``` javascript let component = React.createClass({ getInitialState: function() { return {addIt: false} } render: function() { let node...

cla: yes

What is the purpose of this function? https://github.com/ParsePlatform/ParseReact/blob/master/src/flatten.js#L29-L37 specifically, why does calling `toPlainObject` on an array of `Parse.Object`'s return a different value than calling it on a single object? For...