Simon Taylor
Simon Taylor
The main reasons I proposed a separate `camera-ar` session ([here](https://github.com/immersive-web/webxr-ar-module/issues/78)) were due to the frame-accurate metadata challenges, and to avoid the need for a separate MediaStream and XRSession with independent...
One item to raise, but that I haven't done much thinking about personally, is whether users would need a timestamp for the current camera image. In terms of spawning anchors...
I assume you want to capture the combined camera frame and scene content? I don't think that's particularly well supported with the current API - my suggestion in immersive-web/webxr-ar-module#78 would...
I agree it would be great to expose native tracking outside of the immersive-ar session. I've written a long list of reasons why (immersive-web/webxr-ar-module#77) and proposed a couple of potential...
The current [explainer](https://github.com/immersive-web/raw-camera-access/blob/main/explainer.md#immersive-web-cg-discussions) suggests the main usage of this for smartphone AR is for render effects, and for headsets is computer vision. It also suggests this current API is focussed...
Sorry I didn't mean that to sound quite so critical... if this currently proposed API solves real world problems in a reasonable way then there's no harm in trying to...
WebXR core exposes more fingerprinting and user profiling opportunities than full-screen, and also has power / battery implications on mobile, so it's definitely not something I'd want tracking scripts to...
Ah, that's good to know - thanks. I've got the UK version so it's Exynos - now seemingly using a new GPU from an AMD/Samsung partnership - I'd mistakenly assumed...
I also picked up an A53 at the same time, which ships with Android 12 and has a Mali-G68 - that one passes validation 👍
I've got a similar concern - I update my floor estimate with the tracked plane with the lowest y value, but there are occasionally phantom planes reported below the actual...