taleden
taleden
The `FormattedName` does look like a close match to the FDev identifiers, though probably worth double checking them; then it'd just need to be possible to use those in a...
I've implemented this change locally and it works great for me; offered as PR #222 .
I was just about to make this same request. It should at the very least be an option in the settings to exclude "ignored" items from the "total power" tally...
I can confirm that this commit does fix the `--led` functionality of my DS4v1 via Bluetooth in `--hidraw` mode, using Python 3.6.8 on Linux Mint 19.2.
No, that's the point: the power totals shown on the calculator do not include the drain, so if you only provide exactly that much power, the factories will be underpowered...
Read again the statement on the wiki that I linked and also quoted in the report: "Drain is **cumulative** with energy consumption - for example, an active Assembling machine 2...
I am new to the game, so it's very possible that drain was separate at some point in the past and that assumption continues to propagate by outdated guides and...
On the topic of power calculations, I'll also take the opportunity to bump issue #113: when a dependency is clicked to ignore it, there should be an option to also...
Looks like PR #191 already addresses this actually, although it calculates drain as 1/30th of active power which may or may not be true for all entities; it'd be better...
#169 also fixes this, in (AFAICT) a slightly better way (no added zlib dependency, and works on python3)