Sylwester Mielniczuk

Results 12 comments of Sylwester Mielniczuk

> Any updates on this issue because it still exists today, other than the work-around? I was pulling hair from my head and in my case restarting a physical device...

Windows 10, the same error with sqlcipher3 ``` $ pip install pysqlcipher3 Collecting pysqlcipher3 Using cached pysqlcipher3-1.0.3.tar.gz (100 kB) Building wheels for collected packages: pysqlcipher3 Building wheel for pysqlcipher3 (setup.py):...

$ pip install --verbose pysqlcipher3 ``` Using pip 20.2.2 from c:\users\flaboy\appdata\local\programs\python\python38\lib\site-packages\pip (python 3.8) Non-user install because site-packages writeable Created temporary directory: C:\Users\Public\Documents\Wondershare\CreatorTemp\pip-ephem-wheel-cache-ikdirft5 Created temporary directory: C:\Users\Public\Documents\Wondershare\CreatorTemp\pip-req-tracker-21e96s63 Initialized build tracking at...

Thanks. I will try to rise this issue here: https://github.com/sqlcipher/sqlcipher/issues

If you could take a photo (using sharing functionality in Oculus Quest 2) when you experience these artifacts that would provide a valuable reference.

Indeed in Oculus they record only one eye. Do not expect everything is going to be perfect. This is still experimental technology and the issue is more related to the...

I have found that RAPIER.ColliderDesc does not properly assign trimesh Here is the snippet of the code which worked for me: ``` let RAPIER window.myRapierWorld window.rigidBodies = window.rigidBodies || [];...

got the same issue as @mmontag , the workaround with 'webpack.config.js' worked for me as well, ``` resolve: { alias: { 'three-mesh-ui': path.resolve( __dirname, 'node_modules/three-mesh-ui/src/three-mesh-ui.js' ), }, }, ``` -...

Try to launch it from the shell/terminal - I have these issues listed: ``` Blender.app /Applications/Blender.app/Contents/MacOS/Blender Read prefs: "/Users/sylwestermielniczuk/Library/Application Support/Blender/3.6/config/userpref.blend" Device with name Apple M1 Pro supports metal minimum requirements...

Hi @fmarinofiuba - I am super curious how you managed that to work with WebXR. I'm not sure how to add this to setAnimationLoop? Let say I have this prototype...