swooboo
swooboo
So this is not a bug? Certainly looks like it.
Do you want me to try and do it and pull request? I can definitely try, but I'd be happy if you give me some pointers - line numbers etc....
Thanks for the explanation @DatBoi287, I would suggest to change it to something like F$%K, so it can be understood by others. It seems like you're the only one to...
I like the joke :) I want to revisit this issue. As I see it there are two things: 1. The `#$%^` is not clear - it might be just...
1. Agreed against curse words. a. How hard are the fixes? Maybe until we agree on the logic this should be postponed. b. I agree that the log might be...
Agreed to go forward with a new AI state. I guess a good one is SCARED. In that state the mob will attack only if it can't run away from...
So this is the current one:  Generated with GraphViz using this code: ```gv digraph finite_state_machine { rankdir=LR; size="10,10" node [shape = circle]; PASSIVE, HUNTING, WANDERING, FLEEING -> SLEEPING [...
I'm frankly having hard time keeping all the info in my head for this discussion, sorry if you'll have to explain some things several times for me. The code you're...
Great. I think it might be good to have something similar as well. First thing that I thought: 1. `Scared` state will inherit from `Mob.Fleeing` - If I am scared,...
Iron sprite description - instead of bitmap image? Like what SVG format does?