swathimurthy9

Results 10 comments of swathimurthy9

Thanks for your response. I would like to have a volumetric source in 3D. Where the photons (isotropic) are generated from all the mesh elements in a given domain.

Thank you for including the volumetric light source. I tried to run the code on a 3D geometry consisting of a fluorescent slab surrounded by a non-fuoroscent box, for 3...

The fluorescent slab is also scattering.

Thank you for the reply. Yes, I would like to simulate auto-fluorescence, as consequence of excitation light (originating from the boundary and scattered in the medium) being converted at a...

Yes, efficiency is defined as a certain fraction of the excitation light converted by fluorescence. [MC_fluor_equations.pdf](https://github.com/InverseLight/ValoMC/files/9497558/MC_fluor_equations.pdf) I have attached the general description of the algorithm and the equations here. Please...

Hello Aleksi Leino, Was the above attached document descriptive enough? Would you need any further explanation or the c-code for the programs? Cheers Swathi

Thank you for the quick reply. I will try to explain here. Let's consider that the geometry has 2 domains and the fluorescence occurs in only domain 1 from a...

Thank you for the update. I look forward to hearing from you about this. Cheers Swathi

Hello Aleksi Leino, I was thinking of how to implement auto-fluorescence from the existing code you have already made for Volumetric light sources, Instead of assuming all the internal elements...

Thanks for the reply. It's great to hear that it is possible to implement this with the existing code. Yes, we can assume that the fluorescent light does not cause...