Lasse Moos
Lasse Moos
First, thank you for this great library! I have a use case where I want to both be able to bypass the service worker cache and also for some videos...
First of all, great job, it's a lovely addition to Three.js! I'm not completely sure, but I think there may be a memory leak somewhere, I tested your spinner demo...
I'm wondering if you have some recommendations as to how I can host this in the cloud in a cost effective manner. I've tried Vertex AI Model endpoint on Google...
Seems like now it just exposes base color, alpha and lighting. Since lighting changes the base material perhaps the base materials properties (roughness, transmission etc.) could then be exposed too?
Hi, is it possible to make a layer that's last in line in the fragment shader renderer. The reason I ask is because I'm trying to create a an AlphaGradient...
### Description https://threejs.org/examples/?q=webgpu%20vide#webgpu_materials_video If you open the console you'll see multiple warnings/errors logged. ``` entries[3] is not an ExternalTexture when the layout contains an ExternalTexture entry. - While validating [BindGroupDescriptor]...
### Description ShadowMaterial does not seem to be supported in the WebGPURenderer yet. It throws this error: ``` NodeMaterial.js:525 Uncaught (in promise) Error: NodeMaterial: Material "ShadowMaterial" is not compatible. at...
Would be amazing to have PCSS ported for use with the WebGPURenderer. Any pointers of previous drei shaders or similar that may already have been ported is much appreciated, then...
**Description of the bug** When only using the `NativeCamera.Permission permission = await NativeCamera.TakePicture()` android will still in the settings show Microphone access as not allowed. Is it possible to completely...
Is it possible to disable the transitioning in on first page load, otherwise the page will be blank until react is loaded and inited. I only want the page transitions...