Rickard Sandgren
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Rickard Sandgren
Also, mouseMove becomes disabled for _all_ actors under the same circumstances, so that can't be used for a workaround. mouseOver seems totally dead also under all circumstances and probably needs...
Thank you for your fast respons! Hmm.. is this what you mean: I disable events in all of ActorContainers children. Upon mouseDown, I delegate the mouseEnter-event manually to its children...