Victor Cornillère

Results 4 comments of Victor Cornillère

The reason for this is that this way we can keep adding more creatures without modifying the code at all. All you need is to define a prefab with a...

The scaling can be pretty much anything. You could decide that one second in real-time is one minute in-game. I would add a `DaytimeScalingFactor` (or some other name) resource to...

The goal of our paper is to be able to adapt to more general degradations than the bicubic downsampling operator. To do this, we selected a more general class of...

Please note that the code in this repository is not the original code used to produce the results in the paper. It has been rewritten from scratch for copyright reasons....