Sui Jingfeng

Results 14 comments of Sui Jingfeng

this is simply cause by setting r_intensity = 1.5

SDL should only be used to create window and be put on the client side not the renderer side.

libx11 is the the top of libxcb, but fedora 30 using wayland by default, the mouse and keyboard is difficult coding for me ...

It seem that xlib/x11 can be shipped on the top of wayland and SDL2 using libxcb-xlib. the master branch in this repo can compile and run under fedora 30, but...

logoHalo { nopicmip deformVertexes autosprite { clampmap textures/oafx/flare.tga blendfunc add rgbGen const ( 0.1019 0.3176 0.4941 ) tcMod rotate -7 } { clampmap textures/oafx/flare.tga blendfunc add rgbGen const ( 0.1019...

it is the banner5.md3 include logoHalo shader.

Thank you i will try it, but must use debug version, that is `make debug` run `gdb ioquake3.x86_64`, than type `run` in the terminal. and must have to play it...

After using gdb, the console print the following string: ------------ Map Loading ------------ trying to load maps/q3dm14.aas loaded maps/q3dm14.aas found 59 level items ------------------------------------- 34 bots parsed 38 arenas parsed...

have something to do with R_DestroySingleImage(), maybe destroy NULL image at the end of the game to change map