Mike Santiago
Mike Santiago
Small suggestion that I don't think would be too hard to implement: ops in a channel have an @ in front of their name. So, if I was an OP...
Hi, I'm using HaxeFlixel and FlxTilemapExt to load a map from Tiled and iterate over the tileset and determine what tile IDs need to be sloped and in what direction...
I have some labels that I've styled as regular, it works fine on Windows 7 and Windows 8 but under XP, it seems to trip this error. I've tried taking...
Recently I experienced the `#define`'s for log levels very badly conflicted with a library I was trying to port. Essentially, by defining them as such, it broke macros that had...
is a "multiply" blending mode possible at all? i'd like to use it to implement some psuedo 2D lighting (which I've done before in XNA) but the best I could...
Found an issue with unaligned memory access on Dreamcast for the unit tests. When creating a test fixture with: ```c GBL_TEST_FIXTURE { char dummy; }; ``` The Dreamcast will shit...