Belhassen Chedly Bouteraa
Belhassen Chedly Bouteraa
Hi, add a function to the "Controller.cs" and test/uncomment the method that works with your controller. ` public async Task TriggerVibration() { //SteamInput.Internal.Legacy_TriggerHapticPulse( Handle, SteamControllerPad.Right, ushort.MaxValue ); //SteamInput.Internal.Legacy_TriggerRepeatedHapticPulse( Handle, SteamControllerPad.Left,...
Oh sorry,I forgot to mention, that example is with Facepunch.Steamworks and not Steamworks.NET
I'm awaiting the calling thread, so that the game is not blocked waiting for steaminput calls. await Task.Run(() => yourAsyncSIAPIMethod())
add me on linked in (see my full name in my github profile) I'll share my screen and explain the process...