stocks109
stocks109
> we should probably fix this - is this happening with Vive Pro or Vive Pro 2? We've tested the plugin in Vive Pro before release so it might be...
Hi, we are at the tail end of the project so, as Hedrick said, we really can't redo our entire input system at this point especially considering that OpenXR /...
Hi Rune, Yes, I believe this was working when we implemented Vive controls about 6 months ago or so? Hedrick, please correct me if I'm mistaken. Honestly, our main development...
That's good to know. Currently, the evidence seems to point that it has to do with our custom Unity URP. On Thu, Aug 12, 2021 at 4:06 PM Rune Berg...