Stefan Gross

Results 4 comments of Stefan Gross

Just remove the ToQuaternion() and ToVector3() calls, since Bone is now defined to use Quaternion and Vector3: Vector3 position = hand.Fingers[metacarpalIndex].bones[boneIndex].PrevJoint; Quaternion rotation = hand.Fingers[metacarpalIndex].bones[boneIndex].Rotation; Another issue is in LeapMotionDeviceManager....

> We have that fixed in our Internal Version of VR Builder (we made a new behavior for it) and I agree it would be best to have a Property...

You can still edit the name, but have to be lucky to match the position of the very narrow empty and therefore invisible text field...

> ObjectInColliderCondition could work with a MultipleScene ObjectProperty. It currently only has a single SingleRefObject: > > [VR-Builder/Source/Core/Runtime/Conditions/ObjectInColliderCondition.cs](https://github.com/MindPort-GmbH/VR-Builder/blob/0f94a59f164d0d9f2733db2ebfc796b091f4260b/Source/Core/Runtime/Conditions/ObjectInColliderCondition.cs#L43) > > Line 43 in [0f94a59](/MindPort-GmbH/VR-Builder/commit/0f94a59f164d0d9f2733db2ebfc796b091f4260b) > > public SingleScenePropertyReference TriggerObject {...