stgatilov
stgatilov
`qapitrace` has very nice GUI for viewing GL state. However, it can be launched only by replaying a trace on local machine. I am trying to analyze an issue happening...
1. Request maximum texture dimensions proeprly depending on texture type. 2. Cap total size by 1 GB on 32-bit and 4 GB on 64-bit. Note: in case of NVIDIA driver,...
Use 1 GB on 32-bit, and 4 GB on 64-bit. Allocate buffer on first occasion, then reuse the same buffer in subsequent calls (never freed).
When replaying glCreateSyncFromCLeventARB, make a typical call to glFenceSync instead. That would create a sync object which can be waited for and deleted, so from OpenGL view it behaves exactly...
I work on an application which uses both OpenGL and OpenCL, and relies a bit on interop between them. The worst part of it is: when application starts, it checks...
With this repro code (full code: [bug_repro.zip](https://github.com/apitrace/apitrace/files/10284658/bug_repro.zip)): ``` cpp static const int W = 1024; static const int H = 1024; vector source(W * H * 4); // ... fill...
I ran the following code built with GCC in Linux VM: ``` #include #include #include #include int main() { for (uint64_t size = 1
See https://github.com/Tessil/robin-map/issues/73
It would be great if NVRHI validation produced errors when a command uses a texture/buffer without calling beginTrackingXyzState first. Of course as long as the resource does not have permanent...
Hello! I have started a tiny toy project, where I use old OpenGL for simplicity. I load OpenGL functions using GLAD, which is integrated via conan2 with default settings. And...