Steve Barakat
Steve Barakat
You can try doing it the native way, using the web audio api. https://developer.mozilla.org/en-US/docs/Web/API/AudioBuffer tutorial - https://www.youtube.com/watch?v=3NgVlAscdcA
That's fine. It doesn't have to be React. Is there a vanilla example anywhere? Using Tone's audioWorklet api, (not web audio api).
Thank you for the example. That was easy to implement with React but I'm still a bit confused... Most of the examples of audioWorklets are sound generators similar to that...
Okay. I guess I misunderstood what audioWorklets are used for. Are you saying they're strictly for creating custom audio nodes? I thought their main purpose was improving performance by providing...
> Also there could be bottlenecks on the visual rendering side as well, depending on how your animations are implemented, keep in mind web audio has to compete with page...
> there is no magic way that AudioWorklets can instantly make your project faster... Not sure if I'm getting caught up in semantics here, but my intention isn't for AudioWorklets...
> Wait what you're getting full on crashes? It doesn't *crash*. That's the wrong word. The audio cuts off until the app is reloaded... whatever that word is. *Saving memory*...
What is Offline Context used for?
What's the difference between Offline Context and Context?
Yes, but I don't want to dispose it. I want to *disconnect* it so I can send it to a different channel. With `connect` and `disconnect` you can *connect* a...