stesj4
stesj4
Solvespace 3.0 don't have this problem.
> Thanks for the tip! I'll use that for now. Opening files made by newer versions can sometimes be a problem. In that case I use a copy of SolveSpace...
> I tried to compile it following https://github.com/solvespace/solvespace?tab=readme-ov-file#building-on-macos, but the cmake thing failed: > > build % export LDFLAGS="-L/opt/homebrew/opt/libomp/lib" > build % export CPPFLAGS="-I/opt/homebrew/opt/libomp/include" > build % cmake .. -DCMAKE_BUILD_TYPE=Release...
> I can drag points just fine with the version I compiled off master (can't remember the commit) on MacOS Seqouia. [@ruevs](https://github.com/ruevs) Will update to Tahoe and debug. It was...
> good news - was able to replicate! > > when I click and drag, on release, the point appears to jump in the direction I commanded for a few...
Just a reminder. Version 3.0 works fine on Tahoe. Thanks for trying to fix this. Looking forward for it. 😊
> Is this a problem with the mouse, trackpad, or both? Very little has changed in the guimac code, and most of it was around trackpad support. It's baffling to...
No matter how much the bodies "touch" each other, and it's the same in union and intersection as well, assemble is ok. If the upper body is inside the cylinders...
I was trying out this exercise:
I suppose you all know it but the "force NURBS surfaces to triangle mesh" tick box in the extrude section is an "ugly" fix for this. I use it when...