stephematician

Results 24 issues of stephematician

Changes are as per https://github.com/jbeder/yaml-cpp/issues/1116#issuecomment-1166975890 I also updated CONTRIBUTING.md as it took me a moment to find the correct test script (it is no longer called 'run_tests') - might help...

yaml-cpp 0.7.0 broke one of my projects (which was using 0.6.3) at least on Windows as it seems that the _installed_ cmake config (at least with cmake v3.23.1) doesn't set...

Apologies if this is the wrong place - however I'm getting an error most of the time in a very specific situation. My setup is a TASCAM US122L USB interface,...

Apologies if this is the wrong place - however I'm getting an error most of the time in a very specific situation. My setup is a TASCAM US122L USB interface,...

Game appears to run (sound works, still no MIDI but I assume that's expected) but produces these errors en masse: > Error: alSourceQueueBuffers: 0xa004 at ../../src/sound_util.c:414. Built on linux with...

It looks like it would be relatively trivial to support Metropolis-Hastings random-walk algorithms that can be used to calibrate 'microsimulation' models. The canonical approach to this follows that of Rutter...

I would recommend switching to the asynchronous MediaPipe interface. I've been working on a similar (but fundamentally different) effect and I found that CPU usage dropped dramatically when switching to...

enhancement

I know why this doesn't work; however it took a while to track down (and I didn't find help elsewhere) - so at least if I put this here it...

Apologies if this belongs elsewhere. I've been able to get DXGL installed and running, however I'm stuck with scaling. I only have one DX7 game on hand to test (Syberia)....

Is there some documentation for the 'shortcuts'? I get a lot of shortcuts to items that are mounted at `/snap/...` which creates a lot of clutter. It looks like the...