stefanbursuc
stefanbursuc
Have you found a solution ? Looking at where the exception occurs, it seems that the package gets a null material for the **ArcMaterial** while trying to draw a circle....
I didn't even downloaded the package yet 😃. I just checked the Issues to see what kind of problems people had with it and this call stack got me curios...
Hi. You can also take a look at (and integrate) the branch: - https://github.com/stefanbursuc/Bewildered-Core/tree/types-validation-examples That contains examples of multiple types for keys and values.

> I think to be inline with how Unity handles this currently with lists, it would be better to simply not show the dictionary in the inspector at all. Also...
But I understand that the goal here is to make this dictionary implementation as close to how Unity would have implemented it. So, some of my proposals would break that...
> > > I'm sorry I don't follow this one. Can you try to explain the need for this to me? > > I was thinking that for an end...
I have added a small Unity Project that reproduces the issue. It tries to make 30 connections to [wss://echo.websocket.org](url) I am not very proficient in programming with `async/await`. I just...
This is the code that creates the connections: ``` private IEnumerator StartTestCoroutine() { for (int i = 1; i